Game Prototyping Toolkit: A Handy Checklist
The best way I’ve found to design a good game is to design as many bad games as you can, as quickly as you can. The key to this process is rapid physical prototyping, in which you grab some prototype...
View ArticlePlaytesting 1, 2, 3… is this thing fun?
The hard part of playtesting a game prototype isn’t the playing. It’s the testing. (If the playing is the hard part, you’re either suffering some serious hardware issues, or need some new playtesters....
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